Wretched New Flesh - Postcards from Avalidad quickstart is almost ready. The full game itself will take a while longer. And though I didn't really need a cover for this (the Basic Expert will do the real book cover) here's a different one for the quickstart anyway.
There's not much happening yet, but join us there to talk about stupid shit: https://discord.gg/5cG8Hk9q
One of the next releases just got it's cover ready. Postcards 1.5 will be a Postcards from Avalidad companion, including a city guide that adds more flavour to the City’s description, optional rules for psionic powers, a larger equipment list, and details about other corporations of note, some more character stats, among other things. 1Silvia … Continue reading Postcards 1.5 (Coming Soon)
An overview of the recently released All Bets Are Off, an Alternative setting for Postcards from Avalidad. https://youtu.be/4Vu2pVnAdEE
All Bets are Off is a mini-setting for Postcards from Avalidad. It adds the city of Lisbon, Portugal’s capital, to the Avalidad game world.
The future's so noir you can't wear shades. All Bets are Off is the next entry in the Postcards from Avalidad line. It adds the gambling city of Lisbon to this technoir game setting. Coming soon!
In today's self-promo video we talk about the next release, All Bets are Off (Lisbon as a setting for the Postcards from Avalidad game world) and also some other plans. https://youtu.be/NKagx0TSYfE
Today's selfpromo video is about Postcards from Avalidad, a surreal horror meets bio/cyberpunk campaign setting for *Punk and Actual F. Monsters, inspired by the works of William S. Burroughs and David Cronenberg's movies. https://youtu.be/aTpqbXQ_Seo
We have such sights to show you! Planned role-playing game releases for 2022: Two Double Features (Grindhouse and Spaguetti cinema, including Sílvia's debut, sleazy dark fantasy The Seven Bastards), Nouveaupunk: Chronicles of the Belle Époque, atompunk setting Tales of Future Past and more… https://youtu.be/KlV4STrpQKE
About one year ago I started publishing through Postmortem Studios. It's time to look back on last year…