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Wretched New Year!

2022 was a good year at the Red Room. We decided to take a leap of faith and adventure ourselves in the Wretched world of indie role-playing game publishing. For a change, things actually worked for us! We are aware we wouldn’t have made it without your support! Thank you for being wretched! We promise to keep spamming you with content during 2023!

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The Red Room’s End of the Year Sale

The Red Room’s End of the Year Sale: Starting today and ending with 2022, all of our products are 20% off at our DrivethruRPG store. You can find us at: https://www.drivethrurpg.com/browse/pub/21617/The-Red-Room

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Red Room Christmas Giveaway Winners

We have the winners for our Red Room Christmas Giveaway. Since the winners didn’t email us with details (maybe they didn’t even know there was a giveaway), for now, they are just customer ID numbers from Drivethru. In case you purchased something $10 or more from our store at DTRPG from the 12th to the 25th of December, please check your customer ID. I’ll contact support, but this will probably take a few days.
1st prize ($50 DTRPG gift card): 303260
2nd prize ($25 DTRPG gift card): 616636
3rd prize (one of our core books, customer’s choice): 385025

https://commentpicker.com/random-name-picker.php?id=rnp_63a8e9870c601941

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Merry Christmas From the Red Room

Hi! First of all, merry Christmas! If you have purchased any of our core books, we have a gift for you: The revised rules for Wretched, which is also a Wretched Darkness quickstart. We’ve been working on the revised rules, introducing changes based on the natural evolution of the Wretchedverse (and buyer and reviewer suggestions) so they can be released with the next game, Wretched Darkness, the Wretched game of horror and dark urban fantasy.

While the setting for Darkness is still being edited, we have just finished the rules layout. These can be used with any of the other Wretchedverse games, and some modified mechanics should actually be used instead of the original. At least, that’s what we think… This time we’ve decided not to release a free quickstart (it’s about 220 pages) but to offer it just to those who have purchased at least one of the core books. Since these are rules for a horror game, some of the optional mechanics will not apply to all Wretched games (e.g. Hit Points were reduced quite a lot). Also, some of the illustrations were NFSW, but we’ve censored them.

So,if you have any of the Red Room’s core books, check your email, you should find there an email about an update.

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New titles Available in Print Format

Agents of WRETCH and Vice: Sandcove Gets the Blues are now available in softcover at DrivehtruRPG and Lulu.com

https://www.drivethrurpg.com/browse/pub/21617/The-Red-Room

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The RPGPundit reviewed Wretched Époque

Check it out here:

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Wretched Darkness (Coming Soon)

Welcome to the nightmarish realms of the Wretchedverse, where horrors lurk around every corner, and the darkness hides untold terrors. Wretched Darkness is a mature horror role-playing game where you take on the role of an anti-hero character who must face the unknown and confront the supernatural head-on. This game can be played as dark fantasy or make it an actual horror experience. Players can choose from several factions for their characters, some already featured in previous Wretched games, such as The Knights of Cydonnia, BurroughsTech, the Araknyd Brotherhood and the Daughters of Ksenia and some new ones, like the Warden Foundation and the Children of the Night.

By default, the game is set in modern times, in urban environments, where danger lurks at every turn and death is never far away. However, you can use it to play horror games at any other time. Combine it with Wretched Époque or Wretched Country for the 19th-century terrifying experience, pair it up with Wretched New Flesh for a near-future surrealistic horror campaign, jump into the far future by using Wretched Space, or set it in any other timeline.

This book presents you with a sandbox inspired by the works of masters of the genre, such as Clive Barker, David Cronenberg, David Lynch, John Carpenter, Wes Craven, Lucio Fulci, and Mario Bava, but expect sources of inspiration as varied as William Burroughs, Charles Bukowski, William Gibson, Paul Auster, exploitation movies and Leonard Cohen’s poetry. As a Game Master, you will find here tools and game mastering hints for running any style of horror game, such as Giallo, gore, supernatural, psychological, apocalyptic, surreal, sci-fi horror and more.

Wretched Darkness uses a revised version of the Wretched mechanics, an old-school set of rules designed for playing characters that are not necessarily good or virtuous. The revised rules include new mechanics for sanity and the use of magic, as well as several new classes and playable races, such as Incubus/ Succubus, Loup-garou, and the Wampyr.

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Wretched Little Christmas Giveaway

Christmas is coming, and we at the Red Room would like to give our customers a gift. So, from today on until the 25th of December, for every 10$ or plus purchase at DrivethruRPG, you can send a receipt to our e-mail (moordereht@gmail.com). On the 26th, we will be raffling off three prizes:

1- A 50$ Gift Certificate from DrivethruRPG

2- A 25$ Gift Certificate from DrivethruRPG

3- A complimentary copy of one of our books (one that you don’t own already, if possible)

And have yourselves a wretched little role-playing Christmas!

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The Bastard King Released

The Bastard King Released (in pdf at DrivethruRPG and BGE, the pod will be available later)

The Bastard King is a horror scenario for Wretched Époque or other OSR games taking place in the 19th century.

In the last months, it seems a strange “epidemic” of suicide has taken over Paris, and the authorities are trying to ignore it, but a small disturbing detail can’t be overlooked forever: The corpses of the afflicted were all marked by the same strange sign. Some call it the Sign of the Bastard. Its connection with a famous operetta titled The Bastard King will lead the characters down a road paved by peril and madness. Can they stop the Bastard King before becoming his next victims?

https://www.drivethrurpg.com/product/419283/The-Bastard-King

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AI ART IS THE DEVIL’S WORK!!!

There has been much virtue-signalling about this lately and though we intend to do a video about it, since the Red Room might be the role-playing publisher using more of these God-forsaken AI art, I think we should address the subject sooner rather than later. Not that we need to justify anything, but it’s starting to be annoying.

– AI art is based on real art, so it’s stealing
Ok. Well, maybe, I don’t know. But we’re paying Midjourney about 40 bucks a month for their “stolen” art, so you should complain about them, not us; we are only their customers.
Also, waste five minutes of your life and go on Twitter to check those lovely accounts with “comissions open” on their handles. You’ll notice a pattern, and never about originality (or quality)

– Using AI art is taking money from artists
Again, waste five minutes of your life and go check those Twitter accounts. Or go to itch.io and check those “role-playing games” from woke grifters. It’s all gay anime. What the fuck should I do if I don’t want to publish gay anime role-playing game content? Go without illustrations? Oh, and besides being gay anime, they all suck. They suck so very much!

In the second place, we are trying to be an independent role-playing game publisher, not a charity for woke kids who want to be artists. And they aren’t. Artists, I mean, they are woke kids for sure. They aren’t “artists”; they are illustrators at best, but most of them are just amateurs. Half of them are really lousy amateurs, indeed, who shouldn’t even show off their shitty work. Also, if they spent less time on Twitter crying about their misfortune and accusing people of being istaphobes and doing some real work, maybe they wouldn’t be starving artists.

Finally, we commissioned work during these 7 months, and we did purchase stock art from several artists. Actually, we spent about 1k dollars on art, though we didn’t even use half of it. Why? Well, most of it is black and white and fantasy, and we can’t just publish books based on the art we have. We purchased all of Rob Necronomicon’s stock art at Postmortem, and he even offered us a cover (for Labia). But it’s all black and white, as it is most of Jeremy Hart’s works (of which we also purchased many items). Eventually, we will use it when we go back to Antillia. We have all of David Guyll’s stock art (some of it was used for the first version of Wretched Bastards), and we would have commissioned some more if he had the time. The timing wasn’t right, maybe for a second edition. We did commission three covers and some maps from the Basic Expert. We will use his work again, but he is a real pro, and that doesn’t come cheap. We also purchased and used stock art from NUELOW (I love those old pre-code comics) and Dean Spencer (pretty good, but also very expensive for something that has been overused).

-AI art sucks
Well, if you don’t like it, just don’t use it; I don’t care; they don’t pay me. But yeah, there are some issues with hands and eyes. Now waste five more minutes and go to itch.io and compare those woke role-playing game covers (they were all made by transqueer, pangender, neuro-divergent native-americans living in polyamorous relationships). Now compare them to ours. See? For all its defects, AI art is still better than shitty illos from woke kids.