Description
This is the first issue of Red Alerts, arriving now as the Red Room recently celebrated its fourth year. We built the Red Room on a simple idea: to create the kind of dark, uncompromising games we wanted to play ourselves. Over those four years, we have remained true to that idea. Now we open Red Alerts for two clear reasons. First, we want to reach those who have never seen our work and give them a direct look at the games we produce. Second, we want to gather like-minded creators who share our tastes and give them a regular place to work alongside us. We have published other people’s games, scenarios, and sourcebooks since the very beginning, but those opportunities were rare. The magazine will, we hope, correct that. It creates a new outlet where anyone may submit articles, fiction, adventures written outside our own systems, reviews, or interviews. If you have work you wish to share, send it in. The door is open. We will release each new issue once we collect enough material to fill its pages and follow no set schedule.











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