XENOZINE Issue One: The Centauri Sabotage
7,00 €
XENOZINE Issue One: The CENTAURI SABOTAGE
A SCI-FI MURDER MYSTERY
Have you ever wanted to run or play in a brief adventure that lasted only one session or a handful of sessions? Perhaps one of your group’s regular players is absent and you need to insert something to fill in the gap. Maybe you need a change of pace in between regular campaigns. XENOZINE can help.
What is this thing?
A complete one shot adventure that can be replayed with different endings
A toolkit for running your own murder mystery style adventures, adaptable to any system or genre
A nice little change of pace from your regular campaigns
The first in a series of short session adventures
(Not Quite) A Thousand Ways to Die in Space: Rules for snuffing it in the great void of space
A collection of pre-generated characters (all of them suspects)
Tools, equipment and instruments of murder
Compatible with Fifth Edition fantasy rules and adaptable to other game systems
Xenozine was created to be part of Kickstarter’s Zine Quest and was previously offered as a printed version.
XENOZINE ISSUE 1, The Centauri Sabotage contains a standalone adventure that can be played in a single session. It is a sci-fi murder mystery with specific game mechanics to help the plot along. This is the first issue in a series of sci-fi zines dedicated to one shots and supplemental game material.
A MURDER MYSTERY YOU SAY?
This adventure is a sci-fi murder mystery set aboard a doomed space vessel. Murder is afoot and the killer could be anyone, EVEN YOU. Not even the Gamemaster will know who the killer is, until much later.
Imagine you awaken from suspended animation on a starship orbiting a planet.. And that orbit is decaying.. And you’re not sure if you can trust the other crew members.. or if you can take down that android in a fair fight. Can you make it to the weapons locker without him detecting you? Wait.. you have a weapon in your cabin.. but.. you don’t remember.. how it got there..
Players begin with handouts explaining things no one else knows about them. These imply motives. Every good suspect is bound to have some skeletons in their closet. These secrets can be discovered over the course of play by the other players. This might shed more suspicion on the character in question, but could also be a red herring.
Eventually something will trigger the revelation of who the killer is, either by revealing clues or by the actual killer suddenly regaining their full memory of events. This will be explained in detail within the book. The killer will be given a special handout in secret. If the killer’s identity has not been revealed to the others.. Things are about to get interesting.









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