New Flesh

13,00 

Enter the dystopian world of New Flesh, a future-noir roleplaying game where cyberpunk meets biological horror in the neon-drenched streets of Interzone. Set in then near future, when corporate power runs unchecked, this game draws inspiration from the works of William S. Burroughs, David Cronenberg, and other masters of transgressive fiction.

New Flesh embraces the surreal and visceral, biotechnology reigns supreme over chrome and steel, transforming human bodies into corporate commodities. Underground labs conduct forbidden experiments, pleasure dens offer metamorphic experiences, and reality itself distorts in the wake of chimeric entities. In this haunting setting, player characters inhabit a world where flesh warps at corporate whim, consciousness fragments across biological interfaces, and survival demands moral compromise.

As agents of ZoneSec, corporate operatives of Takeda Technologies, underworld fixers, private operators or rogue scientists, player characters pursue labyrinthine mysteries through dimly-lit streets while wrestling with their own humanity. Each faction offers its own perspective on Interzone’s horrors, from enforcing corporate will, to profiting from its excesses, or perhaps seeking to expose its darkest secrets.

Based on the streamlined Red system and compatible with OSR games, New Flesh offers a weird mix of noir investigation, corporate intrigue, and biological horror. Perfect for fans of body horror, tech-noir, and psychological thriller RPGs who aren’t afraid to confront darker themes and moral ambiguity (604 pages).

Description

Major differences between New Flesh and Wretched New Flesh:

Rules
New Flesh uses the Red System instead of the Wretched System. Unlike Wretched New Flesh Second Edition, which was primarily a setting, New Flesh is a standalone, fully-fledged game.

Not Wretched
The Wretched factions are gone, as well as the the whole concept of Wretched characters.

Tone and Focus
New Flesh places greater emphasis on Cronenbergian biopunk and body horror than the previous versions.

Interzone, not Avalidad
The City is now officially named Interzone, marking a change from previous versions where Interzone was merely an outdated term. However, the name Avalidad persists as the term used by native Moroccans.

Supernatural
New Flesh removes overt supernatural influences; for instance, Hideo Kobayashi is no longer depicted as a demonic entity. Instead, the game emphasizes themes of corporate greed and biotechnological ethical decay. Some alien entities, such as the Machinatores, are retained, maintaining a subtle otherworldly presence. Ritual Magic is no longer available, but it was replaced by Chaos Magic, which makes more sense in the Burroughsian atmosphere of the game.

Setting Scope
This iteration expands on the world beyond Interzone, providing more detailed descriptions of other countries.

New Art
The game features updated visuals, including: Cover and back cover art by Ibai Canables, an introductory comic by Kris Villarosa, illustrations of weapons, vehicles, and armour by Rob Necronomicon. It also includes a cool new logo, a page border and new character sheet by Terra Hitzing. Finally, the style of AI illustrations is completely different from the previous book to make it coherent with the human-made art.

Other changes
New Flesh introduces more plot hooks and an adventure generator, the Psionic rules were revised and the AI in the game setting was updated to keep up with real world changers, among other minor things.

Reviews

There are no reviews yet.

Be the first to review “New Flesh”

Your email address will not be published. Required fields are marked *

You may also like…