Description
Major differences between New Flesh and Wretched New Flesh:
Rules
New Flesh uses the Red System instead of the Wretched System. Unlike Wretched New Flesh Second Edition, which was primarily a setting, New Flesh is a standalone, fully-fledged game.
Not Wretched
The Wretched factions are gone, as well as the the whole concept of Wretched characters.
Tone and Focus
New Flesh places greater emphasis on Cronenbergian biopunk and body horror than the previous versions.
Interzone, not Avalidad
The City is now officially named Interzone, marking a change from previous versions where Interzone was merely an outdated term. However, the name Avalidad persists as the term used by native Moroccans.
Supernatural
New Flesh removes overt supernatural influences; for instance, Hideo Kobayashi is no longer depicted as a demonic entity. Instead, the game emphasizes themes of corporate greed and biotechnological ethical decay. Some alien entities, such as the Machinatores, are retained, maintaining a subtle otherworldly presence. Ritual Magic is no longer available, but it was replaced by Chaos Magic, which makes more sense in the Burroughsian atmosphere of the game.
Setting Scope
This iteration expands on the world beyond Interzone, providing more detailed descriptions of other countries.
New Art
The game features updated visuals, including: Cover and back cover art by Ibai Canables, an introductory comic by Kris Villarosa, illustrations of weapons, vehicles, and armour by Rob Necronomicon. It also includes a cool new logo, a page border and new character sheet by Terra Hitzing. Finally, the style of AI illustrations is completely different from the previous book to make it coherent with the human-made art.
Other changes
New Flesh introduces more plot hooks and an adventure generator, the Psionic rules were revised and the AI in the game setting was updated to keep up with real world changers, among other minor things.













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